神愛我我愛神 - 所有的文章 - 共有 110 篇文章 搜尋時間 0.006 秒
Two Normal Maps on same Material
2018-03-28 17:09:32 by 神愛我我愛神 @ 神愛我我愛神 [引用來源]
// Upgrade NOTE: replaced 'mul(UNITY_MATRIX_MVP,*)' with 'UnityObjectToClipPos(*)' //Bump Map //by:puppet_master //2017.2.27 Shader "ApcShader/NormalMapX...... [閱讀更多]
Two Normal Maps on same Material
2018-03-28 17:09:32 by 神愛我我愛神 @ 神愛我我愛神 [引用來源]
// Upgrade NOTE: replaced 'mul(UNITY_MATRIX_MVP,*)' with 'UnityObjectToClipPos(*)' //Bump Map //by:puppet_master //2017.2.27 Shader "ApcShader/NormalMapX...... [閱讀更多]
How to send an email from inside application in Unity?
2018-03-27 10:02:19 by 神愛我我愛神 @ 神愛我我愛神 [引用來源]
private MailMessage mail = new MailMessage();void SendEmails(){ mail.From = new MailAddress("GIVE_YOUR_EMAIL_HERE"); mail.To.Add("GIVE_YOUR_DESTINATION_HERE"); SmtpClient smtpServer = n...... [閱讀更多]
How to send an email from inside application in Unity?
2018-03-27 10:02:19 by 神愛我我愛神 @ 神愛我我愛神 [引用來源]
private MailMessage mail = new MailMessage();void SendEmails(){ mail.From = new MailAddress("GIVE_YOUR_EMAIL_HERE"); mail.To.Add("GIVE_YOUR_DESTINATION_HERE"); SmtpClient smtpServer = n...... [閱讀更多]
How to send an email from inside application in Unity?
2018-03-27 10:02:19 by 神愛我我愛神 @ 神愛我我愛神 [引用來源]
private MailMessage mail = new MailMessage();void SendEmails(){ mail.From = new MailAddress("GIVE_YOUR_EMAIL_HERE"); mail.To.Add("GIVE_YOUR_DESTINATION_HERE"); SmtpClient smtpServer = n...... [閱讀更多]
RGB to Hex By C# Unity
2018-03-22 09:42:13 by 神愛我我愛神 @ 神愛我我愛神 [引用來源]
void SetColor() { Color aColor = new Color(mR, mG, mB, 1f); &nbs...... [閱讀更多]
RGB to Hex By C# Unity
2018-03-22 09:42:13 by 神愛我我愛神 @ 神愛我我愛神 [引用來源]
void SetColor() { Color aColor = new Color(mR, mG, mB, 1f); &nbs...... [閱讀更多]
RGB to Hex By C# Unity
2018-03-22 09:42:13 by 神愛我我愛神 @ 神愛我我愛神 [引用來源]
void SetColor() { Color aColor = new Color(mR, mG, mB, 1f); &nbs...... [閱讀更多]
使用批次檔在不開啟unity的狀態下BuildAssetBundle
2018-03-20 09:36:22 by 神愛我我愛神 @ 神愛我我愛神 [引用來源]
測試環境: Window 10 安裝unity2017.3.1 測試專案: http://blog.csdn.net/chenshichao0/article/details/52798837 使用目的: BuildAssetBundle ...... [閱讀更多]
使用批次檔在不開啟unity的狀態下BuildAssetBundle
2018-03-20 09:36:22 by 神愛我我愛神 @ 神愛我我愛神 [引用來源]
測試環境: Window 10 安裝unity2017.3.1 測試專案: http://blog.csdn.net/chenshichao0/article/details/52798837 使用目的: BuildAssetBundle ...... [閱讀更多]